- areButtonsJustPressed
bool areButtonsJustPressed(HipGamepadButton[] btns)
Undocumented in source. Be warned that the author may not have intended to support it.
- areButtonsJustReleased
bool areButtonsJustReleased(HipGamepadButton[] btns)
Undocumented in source. Be warned that the author may not have intended to support it.
- areButtonsPressed
bool areButtonsPressed(HipGamepadButton[] btns)
Undocumented in source. Be warned that the author may not have intended to support it.
- getAnalogState
Vector3 getAnalogState(HipGamepadAnalogs analog)
Undocumented in source. Be warned that the author may not have intended to support it.
- getBatteryStatus
float getBatteryStatus()
Undocumented in source. Be warned that the author may not have intended to support it.
- getId
ubyte getId()
Undocumented in source. Be warned that the author may not have intended to support it.
- isButtonJustPressed
bool isButtonJustPressed(HipGamepadButton btn)
Undocumented in source. Be warned that the author may not have intended to support it.
- isButtonJustReleased
bool isButtonJustReleased(HipGamepadButton btn)
Undocumented in source. Be warned that the author may not have intended to support it.
- isButtonPressed
bool isButtonPressed(HipGamepadButton btn)
Undocumented in source. Be warned that the author may not have intended to support it.
- isWireless
bool isWireless()
Undocumented in source. Be warned that the author may not have intended to support it.
- poll
void poll(float deltaTime)
Undocumented in source. Be warned that the author may not have intended to support it.
- postUpdate
void postUpdate()
Undocumented in source. Be warned that the author may not have intended to support it.
- setAnalog
void setAnalog(HipGamepadAnalogs analog, float[3] value)
Undocumented in source. Be warned that the author may not have intended to support it.
- setButtonPressed
void setButtonPressed(HipGamepadButton btn, bool pressed)
Undocumented in source. Be warned that the author may not have intended to support it.
- setVibrating
bool setVibrating(float time, double vibrationPower)
Undocumented in source. Be warned that the author may not have intended to support it.
- setVibrating
bool setVibrating(float time, double leftMotor, double rightMotor, double leftTrigger, double rightTrigger)
Undocumented in source. Be warned that the author may not have intended to support it.
Engine task: Send gamepad connect and disconnect events Poll every connected gamepad every frame Should always return a neutral state for every disconnected gamepad
Game task: Check gamepad count Decide what will do with connected gamepads